Blackwood

The Blackwood: Custom Fighting Schools

Posted on

When I designed the Fighting Schools setting rule for The Blackwood Errantry Codex, I had a couple goals in mind beyond “keep it fast! furious! and fun!” More than anything, I wanted to make it a system where a player could build their own martial style from a few component parts.  I made a point […]

Savage Worlds

Setting Rule: Team Hindrances

Posted on

“You two can’t go anywhere without blowing something up.” – Zeb, Star Wars Rebels   Some characters are at their best when working with another person on their team. Trouble is, they’re so close they tend to get into the same kinds of trouble too. Characters with the Team (Major) Hindrance are driven to a […]

Blackwood

The Blackwood Setting Primer

Posted on

For months now, you’ve been getting teaser about our folklore-meets-wuxia setting, The Blackwood. You’ve had a chance to play as 6 different pregenerated characters. You’ve been given a glimpse at life in The Blackwood thanks for 4 FREE one shot adventures. Now, tie all of it together with… The Blackwood Setting Primer The Blackwood Setting […]

Blackwood

Setting Rule: Fighting Schools

Posted on

In the Blackwood, swords and fists carry the day when law and order fails. Since before the Elder King rose to power, men and women have drawn blades against each other for matters of honor, vengeance, and war. Over time, these skills were codified into five distinct schools: powerful Boar, watchful Falcon, mischievous Red Bear, regal […]

Blackwood

Blackwood Setting Rule: Languages

Posted on

Ever since I first read the Silmarillion, I’ve loved the idea of languages in fantasy settings. Once, I even tried to create my own conlang, if by “try” you mean “looked at a cookbook and came up with two sounds.” Still, language plays a vital part in culture and I enjoy thinking about how that dynamic […]

GM Advice

A Good Fight Needs Good Scenery

Posted on

This morning on the way to work, I listened to Adaptation, one of the recent episodes of the Savage Worlds GM Hangout. The guys touch on how to adapt settings like Firefly and Ghostbusters to the Savage Worlds system, so check it out if you’ve ever wanted to play a popular setting with the Savage […]

Blackwood

Setting Rules: The Elven Wilds

Posted on

Beyond the hedges that guard the Elder Kingdom, the Blackwood is defined by its wilderness. The Elven Wilds are the dark and befuddling forest of tales come to life. Driven by elves like stormclouds are driven by the wind, the Elven Wilds are ever-shifting lands of emerald green foliage, of heavy grey fog, of deadly […]